Monday, 7 October 2013

useful code?

http://answers.unity3d.com/questions/63456/simple-ai-patrol.html

https://www.assetstore.unity3d.com/#/content/7677


World Building

At the moment where trying to devalop the world which out charicter will be throwen into, in particuler the scenery and so on.


last consept with the houses is only a rough level desing for the bigining of the game, the houses will be changed to a more medevil look.

more consepts on the way!
 

Presentation

http://prezi.com/9cxgmfrqjgor/edit/

Tuesday, 1 October 2013

Code so far

So the challenge right now is to create a graybox beta, to make sure we have code working and then we can get on with design and style when we know we have some thing that works.
So far i have manage to get a camera code that makes the camera for the third person control in unity here is the codec which is in JS:

var Target : Transform;
var distanceFromPlayer = 10;
function LateUpdate()
{
transform.position = Target.position + Vector3(distanceFromPlayer,0,0);
}

This code is basically telling the camera to follow the 'Player' with 10 distance on the x axis so it is fixed in place and can only move side to side even when the character turns the camera will stay in a fixed postion from the player controller.

Monday, 30 September 2013

Style of Game

While the game will be more closely in the style of traditional Platformers, such as that of Super Mario and others related. However we have decided to keep within the 3D realm so we can create a more effective apmosphear for our game. The stile we have been looking at is closely related to the game Trine 2, which is a 3D platformer.

As an example, this is the stye we are hoping to achieve.

http://www.youtube.com/watch?v=MaxxTSWI49g

One of the main factors which will have to be considered is the lighting. the Fog effect in unity can be manipulated to create other effects such as distance and so on. not to mention the Ambient light which can be manipulated to create a more atmospheric glow to the scene.

the only problem we might encounter is trying to change the lighting as we switch scenes. This can be achieved through levels but if we want a more fluid effect (such as the character going into a cave from a sunset outside) the lighting would have to be completely changed in order to keep within the realism of the light transition.

3D models should not have to be created to fit into the lighting of the scene as Unity's light engine should be capable of achieving this for us with minimal effort.

Friday, 27 September 2013

Roles and goals.


Cathleen : Technical Director/ Project Manager (main coder / level designer)
Jamie : Artistic Director (main 3d / 2d concept artist)

Goals (for 4th Oct, Next friday)

Jamie:
-King Character concept art 

-A forest  Landscape concept? 

- I know we had been discussing you would do some 3d assets or planes with trees on them also but if the concepts could take priority and then assets?

Cathleen :-
-Basic gray boxing in unity

-Six year old concept / Banshee Concept

- Also Landscape concept

Both : 
-I think we should meet up as much as possible before next Friday to sort a Prezi presentation and go through how we want to present our concept and iron out any hiccups with the concept in general because i feel our pitch with the tutors went well but maybe we could've done better to get the concept across?

So to summarize it would be ideal to have the following completed (if not) then at lest presentable before Friday:

- Character concepts - Protagonist(little girl) , Antagonist (Banshee) and The king
- 2 landscape concepts between us
-possible plane assets of trees or foliage
-Possible working gray box to present? 

-and a prezi presentation showing our concept in depth.

Some interesting links with unity tutorials for 2D sidescrollers

 This is a pdf tutorial that come with a project file to help familarise yourself with 2d game mechanic i believe

 PDF:-
http://en.youscribe.com/catalogue/manuals-and-practical-information-sheets/knowledge/others/2d-gameplay-tutorial-20080219-211540

 Downloadable game project :-
https://github.com/irtemed88/unity

Youtube tutorial for 2d Platformer:-
http://www.youtube.com/watch?v=d3HEFiDFApI

youtube tutorials:-
http://www.youtube.com/watch?v=1UQqbMBKq-M

this has some interesting character mechanics such as ducking

http://www.youtube.com/watch?v=MTmxo7L9ytA