While the game will be more closely in the style of traditional Platformers, such as that of Super Mario and others related. However we have decided to keep within the 3D realm so we can create a more effective apmosphear for our game. The stile we have been looking at is closely related to the game Trine 2, which is a 3D platformer.
As an example, this is the stye we are hoping to achieve.
http://www.youtube.com/watch?v=MaxxTSWI49g
One of the main factors which will have to be considered is the lighting. the Fog effect in unity can be manipulated to create other effects such as distance and so on. not to mention the Ambient light which can be manipulated to create a more atmospheric glow to the scene.
the only problem we might encounter is trying to change the lighting as we switch scenes. This can be achieved through levels but if we want a more fluid effect (such as the character going into a cave from a sunset outside) the lighting would have to be completely changed in order to keep within the realism of the light transition.
3D models should not have to be created to fit into the lighting of the scene as Unity's light engine should be capable of achieving this for us with minimal effort.
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